Today we had a fantastic seminar with the artist and an educator Elly Thomas. Based on work of Eduardo Paolozzi and Philip Guston, Elly encourages artists to be more playful and include some game tactics into practise in order to unleash the creativity.
Bellow are some quick notes from the seminar.
on P. Guston:
- release from a static object;
- repetition is a soul of play;
- the more he painted the more mysterious the object appear;
- welcome mistakes for unforeseen result;
- there isn’t a game if the result is known;
- game requires an opponent;
- collaborate in game;
- tension increases during the game, so you can forget that you are playing;
- Risk – Tension – Timing – Unknown Result – Rules of a game have given a priority to artist’s judgment;
- don’t step back;
- eliminate as much as possible;
- start a painting from a different position (e.g., side to side);
- piling up is a persistent form of structure for many of his paintings;
- multiplicity of potentially contradictory meanings.
On e. Paolozzi:
- collecting (objects, junk) is itself a play process;
- use damps and skips as playgrounds;
- anything could be reconfigured and re-imagined like Fenix rising from the ashes;
- his sculpting process is similar to collage, that involves lots of sticking, mixing,etc.
In the review to the exhibition The Playground Project at BALTIC Centre for Contemporary Art, Gateshead in 2016, Elly Thomas wrote:
“Even Google’s toy-like primary colours seem intent on evoking emotive, childhood associations. However, play’s seemingly ubiquitous presence only serves to lessen the creative power of the term. It’s not just that digital play is locked into big business and commodified experience, but that all too often games are prescriptive, limiting the open-ended, subversive potential of play.” (http://thisistomorrow.info/articles/the-playground-project)
TBC with the workshop! I am very excited to implement most of these ideas into my practise.